FIGURE MODELING

ZBrush | Maya | Mudbox | Photoshop

Rodin's 'The Thinker' - Base mesh modeled in Autodesk Maya, then imported into Pixologic ZBrush. Worked from a replica statue at the Rodin Museum in Philadelphia.
 
Credit for bronze material to Chris Tackett.
First project for Digital Figure Modeling - a self portrait with flair. Done in Autodesk Maya using MentalRay renderer. Textures created in Adobe Photoshop.
For one project, I was given the liberty to pursue any avenue I liked. I decided to make a Space Marine from the Warhammer 40k universe, complete with color, texture, and specular mapping, which I would animate then port into Unity. I ended up creating a menu screen mockup, and here's how it turned out.

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