VILLAGE GAME ASSETS

Maya | Photoshop | Unity

Made some generic village pieces the other night just because. Nothing crazy, but I think they could make for some simple game assets, maybe streamline the creation of a big village with a unified aesthetic.
 
Test render with village pieces.
Put them into unity and made a little test game. Made some little RPG mining widgets and assembled the pieces into a big inn. Even made my own little first-person camera controller with a capsule rigidbody for good measure.
 
I assembled each asset individually here, but if I extend this into a fully-fledged game it would probably be best practice to assemple the pieces in maya and make every reusable building into its own mesh. I would leave seperate only those objects with which the player can interact. This would solve some a few lighting quirks and reduce the number of draw calls every frame.

ALSO CHECK OUT:

MINI-BAR
2016
FIGURE MODELING
2015
FLYING MACHINES
2015
INTRO TO 3D MODELING
2015
FITZY iOS
2016
SOUTH STREET BRIDGE
2016
IDENTIFIND
2015
3DS MAX ANIMATIONS
2016
FOEBOTS IOS
2015
USS EISENHOWER: HTC VIVE EXPERIENCE
2016
Back to Top